Level Fixes
Indoor_Level » Devlog




During this week, I have created the 2nd story and basement levels of the building.
I plan on making the dungeon basement section use more of the flashlight in order to find a key that would lead to the 2nd floor of the level. I plan to add gameplay elements that would include the torches and gates of the dungeon.
The 2nd story would work as a final section of the level. I am still thinking about what kind of gameplay elements that I could incorporate into the level. I would like to add a main boss that would chase you to the exit of the game.
Get Indoor_Level
Indoor_Level
First project for game design 1 at wichita state
Status | Released |
Author | Ricardo Landeros |
Genre | Adventure |
Tags | Game Design, wsu |
More posts
- The timeless way of buildingOct 17, 2022
- Player DrivesOct 03, 2022
- To do listSep 22, 2022
- Level Design 2Sep 19, 2022
- Level DesignSep 12, 2022
- Lights and materialsSep 04, 2022
- Setting up our game pageAug 29, 2022
Leave a comment
Log in with itch.io to leave a comment.