Player Drives
Indoor_Level » Devlog
In my level, I would like to use some drives to help keep the player engaged.
The main drive I would like to use would be curiosity. I would like to create the level in a way that would keep the player curious as to what comes next. This would include adding gameplay moments that would create an air of mystery that would urge the player to look around. Another drive I would like to focus on would be on the fight or flight drive. I would like to add an enemy that would create this drive in the player. This would also work with the power drive as the player would be able to get a weapon that would let them fight the enemy.
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Indoor_Level
First project for game design 1 at wichita state
Status | Released |
Author | Ricardo Landeros |
Genre | Adventure |
Tags | Game Design, wsu |
More posts
- The timeless way of buildingOct 17, 2022
- Level FixesSep 26, 2022
- To do listSep 22, 2022
- Level Design 2Sep 19, 2022
- Level DesignSep 12, 2022
- Lights and materialsSep 04, 2022
- Setting up our game pageAug 29, 2022
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